

Be aware of this and watch the Xamarin support forums for discussions and more information regarding the Xamarin.Forms Android Context. There may be some other situations where developers may need to track and work with the context a bit more. Protected override void OnCreate (Bundle bundle) _player.FinishedPlaying += (object sender, AVStatusEventArgs e) => (Path.GetFileNameWithoutExtension(fileName), Path.GetExtension(fileName)) The mp3 has its Build Type set to AndroidResource. In the Android application's project, the mp3 - as shown by - is stored in the Resources/Raw directory in the Android project. _mediaPlayer = MediaPlayer.Create(global::, ) In this instance, the only projects will be in iOS and Android.

We started brainstorming and we ran through a couple of ideas. I was recently talking with a friend of mine and the talk turned toward what would be a cool app that might be of interest but doesn't currently have a lot of competition in a certain segment. Clearly data on forms is a very common need and handles probably 75 percent to 100 percent of many applications' needs. Unfortunately, Xamarin.Forms is designed mostly for working with data on forms. Android has its API for playing audio, and the two APIs are not nearly the same. The problem with audio and video is that they are pretty much device-specific operations. Xamarin.Forms is a high-level, cross-platform toolkit that runs on a number of platforms.
#Tonegenerator sample code android how to#
In this article, I'll look at exactly that: how to play audio in the background when the user touches/clicks on a button. We click on a link or button and the screen is typically taken over as some video shows up and the accompanying audio begins to play.įor Xamarin.Forms mobile developers, a related issue that might come up is how to play some audio to provide a sound effect in an app, and specifically how would you play it in response to something like a button press. We all know how to enjoy audio and video on our phones, tablets and computers.
